"You'll always remember your first time underground"

 

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Welcome to our gamer website where we have news and gamer information about and the following games Return to Zork, Zork Nemesis, Zork Grand Inquisitor, Magic Trilogy II & III, plus all the Sonic the Comic strips.

 

Return to Zork

zorkReturn to Zork is a 1993 graphic adventure game in the Zork series developed by Activision. It was the final Zork game to be published under the Infocom label. Return to Zork takes place from a first-person perspective and makes use of video-captured actors as well as detailed graphics; a point-and-click interface replaced the text parser for the first time in a Zork game. Return to Zork features multiple ways of interacting with each object in the game world, as well as offering multiple ways to "complete" the game, encouraging replay.

 

Game information: Game designer was Doug Barnett and art designer Mark Long. There are multiple ways to solve puzzles and complete the game, giving the player a reason to play the game more than once, trying to discover new ways to solve puzzles and to finish the game.

 

Zork Nemesis

zorkZork Nemesis is a 1996 graphic adventure game that is the eleventh game in the Zork series. It features a darker, less comical story within the Zork setting. Game information: The story focuses on players investigating the sudden disappearance of four prominent figures and their children to the hands of a mysterious being known as the "Nemesis", and uncovering a sinister plot during their investigations that they must thwart. The DOS version is compatible with Windows XP, Windows Vista, Windows 7, Windows 8, and Windows 10.

 

Zork Grand Inquisitor

zorkAnother graphic adventure game was released for Windows in 1997, and for Macintosh in 2001. It builds upon the Zork and Enchanter series of interactive fiction video games originally released by Infocom, and sees players attempting to restore magic to Zork, solving puzzles and using spells. The game features a notable cast of characters, with stars including Erick Avari, Michael McKean, Amy D. Jacobson, Marty Ingels, Earl Boen, Jordana Capra, Dirk Benedict, and Rip Taylor.

 

Game information: this a first-person point-and-click adventure game that allows the player to have a 360 degree view of a majority of the pre-rendered location. The game has much humour and makes frequent use of self-parody, containing numerous references to the traditional adventure genre.

 

Magic Trilogy II & III

Role-playing video games developed and published by New World Computing in 1988 and 1991 respectively.

 

After the events of Might and Magic Book One: The Secret of the Inner Sanctum, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON (Central Research Observational Nacelle). The land of CRON is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun.

 

Game information: Might and Magic II is an updated version of the original, the improved graphics and several functions improved game-play, including an increased number of spells, the introduction of class "upgrade" quests and more than twice the number of mini-quests. Also added was "secondary skills" such as mountaineering (necessary for travelling mountainous regions) and linguist (raising the character's intelligence, and necessary for reading certain messages). Each character could have up to two secondary skills. The game introduced an auto-map feature to the series, activated by training a character in the cartographer skill.

 

Game information: Might and Magic III is a new party of adventurers from Sheltem's "home-world" of Terra who find themselves embroiled in the battle between the two Guardians. The adventurers must aid the mysterious Corak in attempting to stop Sheltem once again and putting an end to his evil machinations. In canon, these adventurers are named Sir Caneghem, Crag Hack, Maximus, Resurrectra, Dark Shade, Kastore, Robert the Wise and Tolberti.

 

Sonic the Comic (STC)

zorkSTC was a British children's comic published fortnightly between 1993 and 2002 and still has a loyal following of fans. It was the UK's official Sega comic, featuring stories about its mascot Sonic the Hedgehog and related characters, as well as comic strips based on other Sega video games.

 

Sonic the Comic usually had four comic strip stories, written and drawn by different writers and artists. The first was always (except for issue 148) a seven-page story about Sonic himself and in the later Sega backup strips were focused on supporting Sonic characters such as Tails, Knuckles, Amy and Chaotix.

 

The bulk of the work in the comic was written by either Nigel Kitching or Lew Stringer, while art was provided by Richard Elson, Nigel Dobbyn, Carl Flint, Woodrow Phoenix, Roberto Corona, Mike McMahon, Kitching himself and many others.

 

If you have any comments, suggestions, criticism, praise or otherwise please sent me an email with the link below.

 

- Ezekiel    

Items Needed:

  • Demo or Beta versions of any Zork game.

  • Scan of All Zork I, II, III, Zero, Beyond packaging and art.

  • Scan of All Return to Zork packaging except the White Essential Collection.

  • Scan of All Zork Nemesis packaging except the original, Interactive preview and Xplosiv Re-release.

  • Scan of All Zork Grand Inquisitor packaging except the original CD release and Xplosiv Re-release.

  • Soundtrack to Zork Nemesis and Grand Inquisitor.

  • Fan-Art.

  • Zork movies.

If you have any of these items that you would like to contribute please email me.

 
 

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